Contributing to this project

Are you interested in contributing to this project, or just interested in learning what goes into it? Then this is the page for you!

You can find the project on Github.

There are two main areas of work: maintaining and improving the existing content (walkthrough chapters and tutorials), and adding new tutorials. It would be great if you wanted to help out!

I’m also very happy to take bug reports - just send me a message about small errors, typos, or formatting problems. Larger issues about content should be reported on the Github issue tracker, so I’m not the only one who can work on them.

You can also support me on Patreon if this sounds like a lot of work.

How to turn text into the website

Anyone who wants to contribute content, fix a bug, or just have an offline copy needs to turn the text files into the website. Luckily, this is pretty easy! You only need two things installed:

  • Python. If you’re on OSX or Linux, Python is probably already installed. If it isn’t, or you’re on Windows, install it from the site above.
  • Sphinx. With Python installed, just run pip install -U Sphinx in a terminal / command prompt. If you’re using an old Python version and that doesn’t work, the site has alternative install instructions.

Get the code from the GitHub repo, either by forking the repo if you want to contribute, or using the ‘download ZIP’ option and unzipping the folder.

Congratulations, you now have the text! There’s only one more step: open a command prompt in the DF-Walkthrough folder, and run make html

That’s it!

Authors and Contributors

Anyone who’s contributed more than a bug report should be here - add yourself if you’re not!

Person Contribution
PeridexisErrant Project leader, editor, maintainer; does some of everything
TinyPirate Author and inspiration for project
/u/buschwacker Contributed chapters and many, many images
/u/Mechanixm Wrote a great masterclass series
Larix Wrote the Minecart masterclass

Contribution standards

This section describes the target standard for the project. Not all pages will meet it, and that’s OK. Don’t let them stop you adding something - but feel free to apply them to existing content!

Content

The walkthrough chapters cover core knowledge, with a clear progression of skills. If a topic can be put in a self-contained tutorial, it should be. Prefer linking to a tutorial over adding a section to the walkthrough.

The tutorials each cover a single, self-contained topic. Tutorials are aimed at players who have just finished the walkthrough. They introduce core topics not covered in the walkthrough.

A masterclass is like a tutorial, but covering an advanced topic for experienced players.

Style

Use clear, direct, and simple language. Avoid jargon or the passive voice. I find the hemmingway editor useful; I often ignore but always consider it’s suggestions.

Keep all lines to 80 characters or less. Sphinx will automatically join everything between blank lines into one paragraph, and short lines make the raw text easier to read for editors. More importantly, short lines make version-control software much more useful. When writing new text, keep to about 70 characters to avoid many lines changing for small edits later. Do not use tabs or leave trailing whitespace.

You can check with python misc/lint.py && make clean && make html - this sequence of commands should always run without errors, or at least give warnings about specific files and line numbers!

Markup

Markup should be fairly minimal and let readers focus on the text. Basic markup helps with this, and should be used where appropriate. If in doubt, just match the surrounding sections.

Headings:

  • File headings over- and underlined with #####
  • Section headings underlined with ====
  • Subsections generally avoided, but underlined with ---- otherwise

Lists:

  • Bulleted lists use * and one space. Use these instead of a paragraph for sections such as a list of examples or sequence of commands.
  • Use numbered lists only when the ordering is both important and unclear from context. Use #. and one space, so renumbering will be automatic if the list is changed later.

Special text:

  • Use bold, italics, etc. very sparingly - add meaning, not just emphasis.
  • For keybindings, use the :kbd:`Key` directive, which is rendered with the special style. Keys are case sensitive, so :kbd:`Shift` should never be used (unlike Esc, Space, etc.).
  • For in-game text, use the :guilabel:`In game text` directive, which is rendered with the appropriate font and background. Ensure that phrasing and capitalisation matches DF exactly (except ', which renders as - leave it out). Don’t use this style for ASCII art, only ingame menus which should be read as text.

Tips:

  • Image names must not contain spaces
  • Text files should be encoded in UTF-8 (your editor should have an option for this)

TODO list

There’s a lot to do; this list is roughly in order of priority but items may be done in other orders for whatever reason.

  1. Update remaining images
  2. Run everything through Hemmingway
  3. Add more tutorials; eg modding, quantum stockpiles, graphics, etc
  4. Add an adventure mode walkthrough